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Je mets ici toutes les modifications des talents du voleur au fil des patchs,
pour mieux repérer les talents qui pourraient encore bug.

Pour la culture rogue aussi !!!





General
Patch_0.6 : Feign Death has been removed.
Patch_0.6 : Abilities now cost less energy if they miss or are blocked.
Patch_0.7 : Additional Horde and Alliance level 16 and 20 Rogue quests are now available.
Patch_0.8 : Block: Ability removed.

Patch_0.9 :
Dual Wield no longer requires skill points to purchase. It is available on Rogue trainers at level 10 for a monetary training cost.

Patch_0.11 : Rogues can now learn the Bows & Guns proficiency.
Patch_1.1.0 : New Ability: Safe Fall (Level 40).
Patch_1.2.0 : training costs have been adjusted for the Rogue class. Total training cost was decreased.

Patch_1.3.0 :
Smudge Thunderbrew in Ravenholdt Manor now sells the recipe for Thistle Tea to those rogues who completed the quest and inadvertently destroyed their recipes.

Patch_1.4.0 :
Combo points will no longer be removed if the target is deselected. They will only be removed if a different target is selected.
Fixed a bug where combo points were not always being applied to the target when using Cheap Shot, Ambush and Garrote.
If using Gouge triggers the Stormshroud Armor lightning effect, the Gouge effect will no longer be instantly interrupted.
The Rogue trainers will now point the player to an appropriate area with boxes to unlock depending on the lockpicking skill of the player.

Patch_1.7.0 :
Switching weapons in combat triggers a 1 second global cooldown for all abilities for rogues
Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on all other abilities.
The fire damage from the Blazefury Medallion and the Gutgore Ripper's effect should no longer immediately break Gouge.
A level 50 class quest has been added for the Rogue (Lord Ravenholdt in Ravenholdt Manor)

Patch_1.8.0 :
Shoot Bow/Crossbow/Gun - Fixed a bug where these abilities could be used faster than intended.
Throw - Use of this ability will now only cause a cooldown with Shoot abilities.

Patch_1.11.0 :
A number of items have had their stacking limits increased : Flash Powder, Rogue Poisons, Rogue Poison Reagents. (Stacks of 20)

Patch_1.12.0 :
All manner of rogue reagents can be found in locked junkboxes (obtained from pickpocketing).

Patch_2.0.1 :
The damage Proc from the item "Misplaced Servo Arm" will no longer break the Rogue ability "Gouge".

Patch_2.0.3 :
Combo points added to a target should not be reset until you add a combo point to a different target.

Patch_2.0.4 :
Fixed a bug where flags in Alterac Valley could be captured at extremely long distances. (Cannot confirm; rogues can still exploit DBAS)





Ambush
Patch_0.7 : Damage increased.
Patch_1.4.0 : Damage increased.
Patch_1.8.0 : Now uses normalized attack power.
Patch_2.3.2 : The damage multiplier on this ability has been increased from 250% to 275%.





Backstab
Patch_0.7 : Damage increased
Patch_1.2.0 : Will automatically target the nearest enemy if no target is selected.
Patch_1.4.0 : Damage increased
Patch_1.8.0 : Now uses normalized attack power.





Blade Furry
Patch_1.10.0 :
The additional attacks generated by this ability will now properly take into account the armor of the second target.

Patch_2.2.0 :
This ability will now do damage to secondary targets when the primary target takes no damage due to a damage shield (such as Power Word: Shield).

Patch_2.3.0 : This ability now works correctly in all cases with shielded targets.

Patch_2.4.2 :
This ability can no longer hit critters as its secondary targets and will now use a proper range calculation for all secondary targets.




Blind
Patch_0.6 : Any damage will cancel the Blind effect.
Patch_0.7 : Energy cost increased.
Patch_0.9 : Now cancels combat when used.
Patch_1.1.0 : Removed facing requirement from Blind.
Patch_1.10.0 : Now considered a ranged attack. It can no longer be dodged or parried.
Patch_2.0.3 :Cooldown has been reduced to 3 min, from 5 min.
Patch_2.3.0 : Now a physical (no longer a poison) attack. Reagent requirement removed.




CheapShot
Patch_0.6 : No longer requires the Rogue to be behind the target. Its duration has been reduced.
Patch_0.7 : Energy cost increased.
Patch_1.10.0 : Creatures will no longer get one hit on a rogue before cheap shot takes effect.





Cold Blood
Patch_2.2.0 : This effect will now be consumed by all crits, including those against targets with damage shields.
Patch_2.3.0 : Fixed an issue where this buff was sometimes getting removed when an attack missed.





Deflection
Patch_1.7.0 : Will now increase parry chance when using Fist Weapons.




Distract
Patch_0.6 : New Ability : gained at level 24.
Patch_0.7 :Energy cost increased.
Patch_0.9 : Moved to level 22.
Patch_1.2.0 : Now effective against creatures that are already distracted.

Patch_1.10.0 :
This ability will no longer trigger a Shaman's Lightning Shield (which caused the Rogue to lose stealth).

Patch_1.11.0 : Now works properly against other players.




Dodge
Patch_0.6 : Will work more frequently than before.




Evasion
Patch_2.0.3 :
Rank 2 now reduces the chance that ranged attacks will hit the Rogue by 25%, reduced from 50%.
It is now available at level 50.




Eviscerate
Patch_0.6 : Damage is no longer based on the equipped weapon and the cooldown has been removed.
Patch_0.7 :Damage slightly increased.

Patch_1.12.0 :
Manual of Eviscerate (New Rank 9) now drops off Blackhand Assassins in Black Rock Spire.
Now increases in potency with greater attack power.





Expose Armor
Patch_0.7 : Expose: New finishing move at level 14.
Patch_0.8 : Expose: Renamed to Expose Armor.

Patch_0.9 : No longer stacks with Sundering Strike (Sunder Armor), but will now stack with Faerie Fire.

Patch_1.12.0 :
Expose Armor is now a non-ranked ability and the armor reductions are by %,
in addition now stacks with sunder armor.
(n'a jamais été appliqué sur le live, uniquement serveur test 1.12).





Feint
Patch_0.6 : No longer requires the target to be facing you. Detaunt value now scales with level.
Patch_0.10 : Energy cost has been reduced.
Patch_1.1.1 : Increased the effect, added a cooldown.




Garrote
Patch_0.7 : Damage increased.

Patch_1.12.0 :
The damage from this ability has been increased.
Now increases in potency with greater attack power.




Ghostly Strike
Patch_1.6.0 : No longer deals damage to you when you use it.
Patch_2.0.1 : Fixed a bug where Rogues were able to use the ability when not facing their target.
Patch_2.1.0 : Fixed a data error that caused Ghostly Strike to generate more threat than intended.




Gouge
Patch_0.6 : Now only cancels combat if the Gouge succeeds.
Patch_2.1.0 : This ability will no longer trigger poisons (and thus break itself).





Heightened Senses
Patch_2.4.3 : Rank 1 and Rank 2 will now affect attacks from wands.





Hemorrhage
Patch_1.11.0 : Your damage over time effects will no longer consume charges of Hemorrhage.
Patch_2.3.0 : This ability now does 125% of weapon damage.

Patch_2.3.2 :
Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.
Weapon damage reduced from 125% to 110%, but the damage debuff has been increased.
This ability now correctly does additional damage when its debuff has already been applied.




Kick
Patch_0.6 :
The damage and energy cost have both been reduced for Kick.
It now has a 75% of working, similar to other interrupts.
The duration has decreased while the cooldown has increased.

Patch_0.7 : Damage increased. Interrupt chance raised to 100%.
Patch_0.10 : Interrupt duration has been reduced.

Patch_1.4.0 :
The ability prevents the target from casting spells in the same school when channeled casting is interrupted.

Patch_2.3.0 :
Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 5 sec.




Mace Specialization
Patch_1.7.0 : The stun effect can now be resisted.
Patch_1.9.0 :
The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells
(e.g. Cheap Shot, Hammer of Justice, Charge etc...).




Murder
Patch_1.12.0 :
Murder is now only increased damage to Humanoids but by 2/4% instead of 1/2%.
(This is a bug)




Kidney Shot
Patch_0.12 : Now subject to diminishing returns.




Parry
Patch_1.8.0 : Minimum level to train this ability has been lowered to 12.




Precision
Patch_2.3.0 : This talent now also applies to ranged weapons.




Pick Pocketing/Lock Picking
Patch_0.6 : Successfully pick pocketing can now increase the skill.
Patch_0.7 : Pick Pockets: No longer deselects the target after use.
Patch_0.9 : Now only rogues may train in Lock Picking, which they will do from their Rogue class trainers.

Patch_1.1.0 :
Removed facing requirement from Pick Pocket.
Lockpicking: No longer auto-ranks. It must be used to improve.

Patch_1.2.2 : Rogues now correctly gain Lockpicking skill from items picked in the trade window.

Patch_1.3.0 :
A number of areas in the world now have footlockers in them.
These areas are in place for rogues to visit to increase their lockpicking skills.
Very high-end gems will no longer be acquired from junk boxes or pickpocketing.

Patch_1.11.0 : Pick Pocket : This ability will no longer trigger effects on your target.

Patch_1.12.0 :
Pickpocket can now be used on targets that are in combat, as long as the rogue remains stealthed.
All manner of rogue reagents can be found in locked junkboxes (obtained from pickpocketing).

Patch_2.0.3 : Auto-Loot now works with Pickpocket




Poisons
Patch_0.6 : Charges on poisoned weapons are now displayed in the weapon tooltip.

Patch_0.7 :
Crippling Poison: Effect and duration reduced.
Deadly Poison: Damage slightly increased. Cost reduced.
Instant Poison: Damage slightly reduced.

Patch_1.1.0 :
Poisons: Should now be resistible.
New Poison: Wound Poison (Level 32).

Patch_1.9.3 :
Deadly Poison V - The charges were inadvertently not increased with the new rank of the ability.
Increased from 105 to 120 charges.

Patch_1.12.0 : Lethargy Root has been removed from poison vendors and is now a gray item.

Patch_2.0.3 :
"Wound Poison" now causes damage and reduces all healing by 10%, stacks up to 5 times.
"Mind-Numbing Poison" will no longer stack with both "Curse of Tongues" and "Slow".
Every rogue now has their own Deadly Poison debuff slot on monsters, instead of 1 for all.

Patch_2.1.0 :
The difficulty of dispelling these is now based off the level of the player, not the level of the weapon the poison is applied to.
Reduced the reagents required to create most poisons.
Rogue poisons no longer have charges.

Patch_2.3.0 : All poisons will now enchant the weapon for 1 hour, increased from 30 minutes.





Premeditation
Patch_1.6.0 :
Fixed a bug where the combo points gained using the ability were not properly removed after the duration expired. Also increased range and duration.

Patch_2.0.3 : has had its range increased to 30 yards.




Preparation
Patch_1.4.0 : Will now clear the cooldown of the Blade Flurry ability.
Patch_1.6.0 : The UI now properly shows that Preparation does not clear a Cold Blood setup.

Patch_2.0.3 :
Now only resets the cooldown of the "Evasion", "Sprint", "Vanish", "Cold Blood", "Adrenaline Rush" and "Premeditation" abilities.





Relentless Strikes
Patch_1.6.0 :
Fixed a bug where the energy gained by Relentless Strikes in some cases was increased beyond the value listed in the tooltip.

Patch_1.12.0 :
Relentless Strikes: This ability will no longer trigger when your finishing move does not hit your target.
Ruthlessness still appears as a Improved Relentless Strikes pre-req but this is just a graphic bug.





Remorseless Attacks
Patch_1.10.0 :
This ability will no longer trigger off killing creatures that do not award experience, or players that do not award honor.

Patch_2.1.0 : Hemorrhage added to the buff tooltip. This ability will no longer trigger from killing totems.
Patch_2.3.0 : This talent can no longer be triggered by the death of a rogue's target dummy or other pet.




Riposte
Patch_0.9.1 : There was a bug with rogue ability Riposte. The UI might still be incorrect.

Patch_1.4.0 :
Fixed a bug that prevented the ability from being used when the target had no weapon or was already disarmed.

Patch_1.5.0 : Fixed a bug where the ability was not usable against a disarmed or unarmed target.
Patch_1.6.0 : Targets immune to disarm effects will now take damage from Riposte.

Patch_1.7.0 :
Will now initiate combat when used.
Fixed a bug where the ability was not usable when a special attack (e.g. Gouge) is parried.

Patch_1.8.0 : Now properly sets its cooldown.
Patch_2.1.0 : Fixed a data error that caused Riposte to generate more threat than intended.
Patch_2.3.0 : Now subject to diminishing returns in PvP.





Rupture
Patch_1.12.0 : Now increases in potency with greater attack power.





Sap
Patch_0.6 :
No longer requires the Rogue to be behind the target. Using Sap now breaks stealth and is only usable on one target at a time. In addition, Sap will not work on a target that is in combat.

Patch_1.1.0 : Increased the chance of breaking early

Patch_0.12 :
Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.

Patch_1.10.0 : Lightning Shield will no longer break Stealth when the Sap is resisted.
Patch_1.12.0 : Enemy rogues will now always lose stealth when you Sap them.

Patch_2.0.3 :
There is no longer a random chance the effect of "Sap" will end (i.e. removed the heartbeat resist check).
The effect will still end early when the target is damaged.

Patch_2.1.0 : No longer removes you from stealth when used.

Patch_2.2.0 :
It is no longer sometimes possible to Sap two targets at the same time in the outdoor world.
Duration against PvP targets has been reduced to 10 seconds.

Patch_2.3.0 : Multiple Saps placed by multiple Rogues will now be handled correctly in all cases.

Patch_2.4.0 :
Sap mechanic changed from "Incapacitate" to "Sap".
This will allow more humanoids that were previously immune to Sap to be vulnerable to Sap, but still immune to Gouge. Note that anything that removed Sap previously will still remove Sap after the change.




Sinister Strike
Patch_0.7 : Damage increased.
Patch_1.8.0 : Now uses normalized attack power.




Slice and Dice
Patch_0.6 : The duration and effect has increased.
Patch_1.9.0 : This finisher can now trigger the Ruthlessness talent.
Patch_1.9.3 : This ability should no longer miss.

Patch_1.10.0 :
This ability can no longer be blocked, dodged, or parried, and cannot miss.
If you attempt to use this ability when your target is dead, you will now receive an error message instead of displaying the spell animations.

Patch_1.11.0 : This ability will no longer play its sound effect twice.
Patch_1.12.0 : Fixed a bug where the ability wasn't playing an animation.
Patch_2.0.3 : Will no longer be reported twice in floating combat text when used.





Sprint
Patch_0.11 : Can now be used while stealthed.
Patch_2.4.0 : "Improved Sprint" : This ability will now always remove Entangling Roots.




Stealth
Patch_0.6 : A new stealth command bar has been implemented.
Patch_0.11 : Player vs. Player stealth detection range has been reduced.

Patch_2.0.3 :
Resisted spells will no longer break Stealth.
When stealthed, there is now an indicator above the heads of mobs that can see through stealth.

Patch_2.1.0 : Will now be broken correctly by damage shield such as Oil of Immolation.
Patch_2.2.0 : "Earthbind Totem" : This totem will no longer break Rogue stealth.

Patch_2.3.0 :
If you are in Stealth and try to use an ability that may not be used while stealthed, you will leave stealth and use that ability. This can be disabled with /console autoUnshift 0





Sword Specialization
Patch_1.3.0 : Added a visual to the "proc" that will now show up in the combat log as well
Patch_1.9.0 : Special attacks such as Sinister Strike now properly trigger the chance to gain an extra attack.

Patch_2.1.0 :
This ability now grants extra yellow attacks instead of extra white attacks.
No longer reset the weapon swing timer when it triggers off special attacks, and results in a net increase in damage dealt.

Patch_2.1.2 :
The change to Sword Specialization making its extra attacks appear in yellow has been reverted.
Extra attacks will appear in white and act like any auto-attack.
They will no longer reset the swing time of your weapon.

Patch_2.2.0 : This talent’s free extra attacks can no longer trigger additional extra attacks.





Traps
Patch_0.8 : Rogues will no longer get an icon for traps that they do not have the skill to disarm.

Patch_0.9 :
New Ability: Detect Traps (Level 24).
New Ability: Disarm Trap (Level 30).

Patch_1.6.0 : Disarming an enemy faction hunter's trap will now flag the rogue for PvP.
Patch_1.11.0 : Detect Traps is now a passive skill.
Patch_1.12.0 : If a Hunter is unflagged for PvP, an enemy faction rogue won't be able to disarm his trap.





Vanish
Patch_0.7 : Duration reduced.
Patch_0.9 : Spellcasting against a Rogue that successfully uses Vanish will now be interrupted.
Patch_0.12 : Now breaks root and snare effects.

Patch_1.1.0 :
Will now cancel spells in progress and missiles in flight if they are being cast at the vanished player.

Patch_1.2.0 : Will now break root and slow effects.
Patch_1.4.0 : Increased stealth bonus.
Patch_1.5.0 : Should be a lot more responsive when used to avoid incoming attacks.

Patch_1.8.0 :
Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when vanishing.

Patch_1.10.0 : Channelled spells are cancelled when a rogue vanishes.
Patch_1.11.0 : Canceling your Stealth aura while Vanish is running will now cause Vanish to be canceled as well.

Patch_1.12.0 :
Now removes effects that allow the caster to always remain aware of their target (currently Hunter's Mark and Mind Vision).
Reduced the number of messages in the combat log when using the Vanish ability.
Fixed a bug that made Combo Points disappear from your target when using Vanish.
Neutral guards are now able to see through the rogue Vanish ability.

Patch_2.0.1 : Will now properly un-target the Rogue from the attacker when the attacker is in the same party.
Patch_2.0.3 : Resisted spells will no longer break Vanish.

Patch_2.4.0 :
Abilities that can be used while stealthed, without breaking stealth, can now be cast without breaking Vanish when used at the same time.
This ability will no longer sometimes cause the UI to display Shadowmeld as active when it has been cancelled.





Weapon Expertise
Patch_2.0.3 : Each rank now provides 5 weapon skill.
Klint




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